$29.99

Alien Plants Pack

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Alien Plants Pack

$29.99

You will get:

  • 157 meshes (11 species) fbx
  • 10 texture atlases (4096*4096) tga
  • Unreal Engine scene 4.26+
  • Maya scene

Alien Plants Species:

  • Aloe (12 variations)
  • Bush (16 variations)
  • Fern_01 (18 variations)
  • Fern_02 (18 variations)
  • Fern_03 (17 variations)
  • Flower_Big (10 variations)
  • LongLeaf (14 variations)
  • RoundLeaf (14 variations)
  • Tree (8 variations)
  • Vine_01 (19 variations)
  • Vine_02 (11 variations)
  • Wind is made by vertex painting in the Foliage shader. Change Wind settings in Material Instance.
  • Use BaseColor MaskTint, Gradient, Desaturation, and Emissive for different mesh colors.
  • All plants have SSS masks.
  • All plants have lightmaps

Number of Unique Meshes: 157
Collision: Yes (for trunks only)
Polycount: Min 82 - Max 9156 triangles
LODs: Yes (generated)
Number of Master Materials: 2
Number of Textures: 63

Texture Resolutions:

Plants Atlases:

  • T_Plant_Alien_Aloe_01 - 4096x4096
  • T_Plant_Alien_BigFlower_01 - 4096x4096
  • T_Plant_Alien_Bush_01 - 4096x4096
  • T_Plant_Alien_Fern_01 - 4096x4096
  • T_Plant_Alien_Fern_02 - 4096x4096
  • T_Plant_Alien_LongLeaf_01 - 4096x4096
  • T_Plant_Alien_RoundLeaf_01 - 4096x4096
  • T_Plant_Alien_Vine_01 - 4096x4096
  • T_Plant_Alien_Tree_Leaves_01 - 4096x4096
  • Bark Tile:
    • T_Plant_Alien_Tree_Bark_Tile_01 - 2048x4096

UVs: 

  • channel 1: overlapping; 
  • channel 2: non-overlapping (for baking lightmaps)

BCO - BaseColor (Opacity in Alpha-channel)
BCO_Tint - desaturated BaseColor (Opacity in Alpha-channel) - use it for more precise color tints
TintMask - Black&White mask for color variations
Emissive - Black&White mask for emissive
RTAO - Roughness (R-channel) - Translucency (G-channel) - Ambient Occlusion (B-channel)
N - Normal map

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You will get: 157 Game Ready assets (*fbx) 10 texture atlas (*tga) UE scene setup [4.26+]

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