Alien Plants Pack
$29.99
$29.99
https://schema.org/InStock
usd
letsmakecoolart
You will get:
- 157 meshes (11 species) fbx
- 10 texture atlases (4096*4096) tga
- Unreal Engine scene 4.26+
- Maya scene
Alien Plants Species:
- Aloe (12 variations)
- Bush (16 variations)
- Fern_01 (18 variations)
- Fern_02 (18 variations)
- Fern_03 (17 variations)
- Flower_Big (10 variations)
- LongLeaf (14 variations)
- RoundLeaf (14 variations)
- Tree (8 variations)
- Vine_01 (19 variations)
- Vine_02 (11 variations)
- Wind is made by vertex painting in the Foliage shader. Change Wind settings in Material Instance.
- Use BaseColor MaskTint, Gradient, Desaturation, and Emissive for different mesh colors.
- All plants have SSS masks.
- All plants have lightmaps
Number of Unique Meshes: 157
Collision: Yes (for trunks only)
Polycount: Min 82 - Max 9156 triangles
LODs: Yes (generated)
Number of Master Materials: 2
Number of Textures: 63
Texture Resolutions:
Plants Atlases:
- T_Plant_Alien_Aloe_01 - 4096x4096
- T_Plant_Alien_BigFlower_01 - 4096x4096
- T_Plant_Alien_Bush_01 - 4096x4096
- T_Plant_Alien_Fern_01 - 4096x4096
- T_Plant_Alien_Fern_02 - 4096x4096
- T_Plant_Alien_LongLeaf_01 - 4096x4096
- T_Plant_Alien_RoundLeaf_01 - 4096x4096
- T_Plant_Alien_Vine_01 - 4096x4096
- T_Plant_Alien_Tree_Leaves_01 - 4096x4096
- Bark Tile:
- T_Plant_Alien_Tree_Bark_Tile_01 - 2048x4096
UVs:
- channel 1: overlapping;
- channel 2: non-overlapping (for baking lightmaps)
BCO - BaseColor (Opacity in Alpha-channel)
BCO_Tint - desaturated BaseColor (Opacity in Alpha-channel) - use it for more precise color tints
TintMask - Black&White mask for color variations
Emissive - Black&White mask for emissive
RTAO - Roughness (R-channel) - Translucency (G-channel) - Ambient Occlusion (B-channel)
N - Normal map
You will get: 157 Game Ready assets (*fbx) 10 texture atlas (*tga) UE scene setup [4.26+]
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